Imperial Warlord Titan
Crew: 3 pilots, 8 Gunners (2 per main gun and 1
per aux. Weapon)
(as imperial guardsman but WS-1 and BS +1)
Movement: Walker (Battle Titan)
16”  Stability 6
(note, due to it’s size, there is no to hit penalty for
shooting at the titan when it moves at full speed)
Weapons: All are fitted with Targeters
Volcano Cannon (90° arc to the front)
Gattling Heavy Lascannon (90° arc to the front)
2 Twin-linked autocannons (90° arc to the
front/AA)
1 twin-linked Lascannon (180° arc to the rear)
1 twin-linked heavy bolter (180° arc to the rear)
Imperial Void Shield
Transport 30 models (15 in each leg)
WEAPON DATA
                                 Range   To Hit    Str.    Dam.    Mod.   Pen.         Special
Volcano Cannon
s- 30”
l-120”
S –
NA
L  -1
X
D20+
D12
No
save
D20+
D12+
D6+12
3” Blast
Titan Class
If titan moves
and fires
weapon, it must
recharge next
turn
Gattling Hvy.
Lascannon
150”
   -
10
3D6
-6
4D6 +
10
3 Sustained Fire
Locations: 1- Left Leg (F = 36  S/R = 34)  2- Right Leg (F = 36  S/R = 34)    3- Right
arm (F = 35  S/R = 33) 4- Left Arm (F = 35  S/R = 33)  5-6 Body (F=38  S/R=35) 
LEGS
        D6                                                                             Result
1
The blow does little damage to the Titan, it loses 2” movement in the following turn.
2
The Titan’s gyro stabilisers are damaged. It loses 2 stability points and 2” movement permanently.
3
Explosions tear through the legs infrastructure and the joints lock up as the metal is warped. The Titan
is immobilised, and the models being transported in the leg are killed on a 4+ for everyone onboard.
4
Explosions tear through the legs infrastructure and the joints lock up as the metal is warped. The Titan
is immobilised, and the models being transported in the leg are killed on a 4+ for everyone onboard.
5
The leg is torn off, immobilising the Titan. The Titan must make a stability check at a difficulty of 10
each turn or it will fall over. Models on board the leg are destroyed.
6
The leg is torn off and the Titan is knocked off it’s feet. It falls over in a random direction. Models on
board the leg are destroyed.
ARMS
        D6                                                                             Result
1
The blow damage the weapon’s coolant systems, causing it to jam. Place a jam marker on the
weapon.
2
The weapon’s power core is badly damaged. The weapon can only fire on a 4 or more each turn.
3
The weapon’s power core is badly damaged. The weapon can only fire on a 4 or more each turn.
4
The weapon is destroyed and the crewmen responsible for it are slain.
5
The weapon is destroyed and the crewmen responsible for it are slain.
6
The weapon is destroyed, and the resultant explosions carry through the body of the Titan. Roll again
on the Body Damage table
BODY
      D6                                                                              Result
1
The shot strikes one of the auxiliary weapon systems and damages it. It can now only be fired on a 4
or more (roll randomly to determine which weapon is destroyed out of the ones on the relevant side
of the Titan)
2
The shot strikes one of the auxiliary weapon systems and destroys it. The gunners are killed. (roll
randomly to determine which weapon system is destroyed).
3
The power generators for the titan are damaged, and as a result, the Titan’s void shields malfunction.
Whenever the Titan moves in the movement phase, it will not be protected by it’s Void Shields until
the start of it’s next turn.
4
The power generators are badly damaged. The Void shields no longer function and the Titan can
only move at half of its normal rate.
5
Explosions tear through the bridge of the Titan. Roll a D6 for each pilot. On a 4 or more they are
killed.
6
The Titan is destroyed as its power generators overload. It collapses in a random direction and then
explodes with a D10” blast. Any model caught in the blast suffers d6 strength 10 hits.