![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Laharls Magic Supplement: June
June is just one month away from the OGC limited tournament which youll have a much better chance in if you read the reflection
on Ravnica block in last months article, with Ravnica block behind us we have to look forward to the somewhat unnecessary
Coldsnap and the next block Time Spiral later this year, however there is still much to discuss, and with that welcome to Laharls
Magic Supplement!
Hot Topic: When Wizards strike back
Ever opened a booster pack and been disgusted by the rare at the back of the pack? Of course you have, Wizards have
developed this special skill of putting junk rares into their sets, whilst they can quite easily claim that it is to even out the power
level of a set it is still very frustrating and there are other theories too. Every set has its junk rares, just look at the current standard
format:
Ravnica Block: Blood Funnel, Sky Swallower, Bronze Bombshell
Kamigawa Block: Part the Veil, Enshrined Memories, One with Nothing
Core Set: Imaginery Pet, Mind Bend
These cards are just plain bad, then Wizards includes cards that appear utterly useless within their own block, fine examples are
Ratcatcher, who has two other rats in ravnica block to interact with; Gobhobbler Rats and Hellhole Rats, utterly useless, however
put it into Kamigawa block and there is all kinds of rat goodness, such as Nezumi Shortfang, Okiba Gang Shinobi and the great
Ink-Eyes, Servant of Oni, the last two work exceptionally well as the Ratcatcher has fear easily allowing you to Ninjutsu the ninja.
Likewise Imi Statue appears useless in Kamigawa, oh no please dont tap my Umezawas Jitte. Then look at the previous block
and the horrors of Mirrodin and it goes from junk rare to block hoser. Of course there are many more junk rares in the standard
format and many more out of it, Mudhole anyone? Desperate Research? Sunstrike Legionaire?
![]() ![]() ![]() ![]() Then there is the possibility that Wizards put such awful cards as rares simply to prevent you getting the good rares you will
actually use, hence you spend more money getting more packs and although you may get some cards you want you usually get
more things you dont, this leads to the wonders of the chase rare, such as char, these are powerful cards but are hardly deserving
to be rare, it just makes them harder to come by and more packs get bought, and thats why you should order individual cards.
Then there is the somewhat less believable theory that Wizards are a bunch of sadists and enjoy imagining the look of disgust on
your face as you pull a One with Nothing from your Saviors of Kamigawa booster.
Advice: Trading
In my experience there are three types of magic trader, they are:
1. The interested in a cards use and power trader
2. The interested in the cash value of a card trader
3. The Tightarse
Someone from the first catergory is good to trade with, as you are trading things that are useful to they are willing to less
expensive cards just because they have a use, the disadvantage to this kind of trader is they may not take price into account, for
example old, expensive but not very good cards do not appeal to this kind of trader whereas someone interested in the cash value
will have a much higher opinion of it. Traders who are interested in cash are in my experience are the best type of trader, as cards
are not overvalued just because they are powerful, web sites like MTGtrader have accurate lists of the worth of every magic card,
making it easy to set up trades based upon the cash value of the cards. The problem is select cards from each set become uber
popular and uber expensive as a result, recent examples include; Grand Arbiter Augustin IV (approx. 7 pound fifty), Rumbling
Slum (approx. 10 pounds), Circu, Dimir Lobotomist (approx 8 pounds). Lastly is the tightarse who will try to extort as many cards
out of you as possible for a card they have that they know you want, trading with tightarses affects your trading style, almost
corrupting you to their ways of exploitation. Tightarses are best avoided and you could probably get the card(s) easier by ordering
online, a strong trading environment should have a mixture of traders of both power and cash determined traders.
Whats new in tourneyville?: Zoo
Zoo decks are usually R/W/G and consist of the horribly effiecient and powerful that can be found in these colours, this type of
deck is an example of aggro at it's finest, your superpowerful creatures maul your opponent and you have the spot removal to get
rid of any threats, the things zoo decks like least are other aggro decks as it leads to a fair matchup, here is an example of zoo
deck taken from the pro tour event at honolulu.
Land
4 Temple Garden
4 Sacred Foundry
4 Stomping Ground
4 Battlefield Forge
3 Forest
2 Brushland
1 Karplusand Forest
Creatures
4 Savannah Lions
4 Kird Ape
4 Isamaru, Hound of Konda
4 Scab-Clan Mauler
![]() ![]() ![]() ![]() 4 Watchwolf
3 Burning-Tree Shaman
Spells
4 Lightning Helix
4 Char
4 Umezawa's Jitte
3 Devouring Light
Sideboard
3 Sundering Vitae
3 Kami of Ancient Law
3 Moldervine Cloak
4 Ghostway
2 Otherwordly Journey
Combolicious: Yosei, the Morning Star+Debtors Knell+Martyred Rusalka
Debtors Knell combo with just about everything that has a come into play or is put into a graveyard from play ability, Yosei just
so happens to have one of the most powerful of these abilities, then all you need is something that a can sacrifice a creature, such
as Martyred Rusalka, you need all three in play (that is the hard part), then at the end of your opponents turn sacrifice Yosei to the
Rusalka, tapping the necessary permanents, then in your upkeep return Yosei to play with the Knell! Your opponent has their turn,
skipping their untap step in the process, then at the end of their turn sacrifice Yosei again, after two or three turns your opponent
will completely tapped out and will never have an untap step again for the rest of the game! Because Debtors Knell is a
black/white hybrid, you can alter this combo, try replacing Yosei with Kokusho, the Evening Star and the Martyred Rusalka with a
Plagued Rusalka, with this incarnation of the debtors knell combo your opponents lose 5 life and you gain that much life every
turn, killing a 1 toughness creature in the process. Then there is the Knell is a black/white deck that can both Yosei and Kokusho,
as well as Angel of Despair, sacrifice this every turn and return it to play each turn and your opponent will quickly run out of
permanents.
This is a particularly nasty combo, but it is quite easy to stop, well for each colour except red, which is pretty much doomed to die.
White has Samurai of the Pale Curtain, which completely stops the combo; it also has access to enchantment destruction to get rid
of the Knell. Blue must counter the Knell or bounce it then counter it. Black has the Leyline of the Void, which also completely
shuts the combo down, as well as removal spells that remove from the game such as Eradicate (admittedly that only stops Yosei),
green can easily destroy the Knell with all manner of enchantment removal.
The worst part of this combo is the access to it, Yosei and Kokusho are not only rares from Champions of Kamigawa, they are 2 of
the most desired cards in the set and are appropriately expensive to order. Debtors Knell is also a rare, this from Guildpact is not
exactly a cheap rare either, Rusalkas are no problem; they are uncommons from guildpact.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deckframe: Scornful Egotist
On first impressions, Scornful Egotist appears to be the one of the worst cards ever printed, 8 mana for 1/1 whose only ability is a
morph cost of U. This would normally be incredibly bad, but it is from the Scourge set, a set where high mana costs are important.
Cards like Torrent of Fire and Rush of Knowledge work incredibly well with the Egotist as you are effectively paying 3 mana for an
8 mana creature. Torrent of mana becomes 5 mana for 8 damage and Rush of Knowledge becomes 8 cards for 5 mana. The
Egotist gives a tasty +8/+8 to ancient ooze. So the egotist proves to very useful inside Onslaught block and near useless outside of
it Whatever you do, not sacrifice the egotist to a Hit from Hit/Run because its only a 1/1 or your in for a painful surprise. The Egotist
becomes a 9/9 is you play Accelerated Mutation on it, but more usefully use could the mutation to give something else +8/+8. A
decent U/R/G deck could be made from Scourge cards with Scornful Egotist as the central card that powers the deck.
Building on a Budget: Owling Mine
You may remember a few months a go the Owling Mine deck was in the whats new in tourneyville? section. The surprising thing
is that Owling Mines are actually quite easy to make on a budget, there are three key elements to an Owling Mine deck and they
are: card drawing, delaying and punishing your opponent for having a large hand.
First comes the card drawing, with things that makes each player draw cards are preferable to targeted card drawing, there is a fair
amount of this in the standard environment, here are some options considering the fact this is a budget build; Vision Skeins,
Skyscribing, okay I didnt realise Kamigawa block was that bad at making each player draw cards. Next youll want to delay your
opponents as much as possible, bounce spells are invaluable here as they delay the opponent and fill their hand up, some options
are: Boomerang, Unsummon, Consuming Vortex, Eye of Nowhere, Soratami Mirror-Mage, Peel from Reality, Repeal and
Vacuumelt. The there is the issue of counter magic, which Remand fits into perfectly, also Muddle the Mixture proves useful as a
counterspell but is much more useful for its transmute ability. Now youll want a way to deal with all those pesky weenies, answers
include Pyroclasm, Rain of Embers, Yamabushis Storm and Cleansing Beam are solid choices. Now your opponent has a nice
large hand youll be wanting to punish them for it, Sudden Impact, Gaze of Adamaro and Ebony Owl Netsuke do this exceptionally
well.
The tricky part lies with the rares, Howling Mine and Kami of the Cresent Moon are very effective at making each player draw
cards, whilst Adamaro, First to Desire really hurts when your opponents hand is huge and deters them from attacking you.
Here's an example of a deck you could make:
Owling Mine (Standard Type 2) (60 cards)
![]() ![]() ![]() ![]() Land (20)
11 Island
9 Mountain
Creatures (6)
3 Adamaro, First to Desire
3 Kami of the Crescent Moon
Spells (34)
4 Howling Mine
4 Ebony Owl Netsuke
4 Boomerang
4 Eye of Nowhere
4 Sudden Impact
4 Gaze of Adamaro
4 Visions Skeins
4 Remand
4 Pyroclasm
2 Muddle the Mixture
There may be a large amount of rares in the deck but they are necessary to make the deck work and besides Adamaro costs next
to nothing, your objective is too keep your opponents hand full and then hurt them with cards like Ebony Owl Netsuke and Sudden
Impact, bounce magic stops threats becoming threats or you could alternatively attack their mana base so if they miss a land drop
they are in real trouble. This deck loves to play decks in the standard format where the majority of them are not skilled in emtpying
their hand (except the Rakdos, who contrary to what I have previously said, slaughter this deck), the deck struggles with deck that
empty there hand incredibly quickly, most of which fortunately reside in the extended format.
Blast from the Past: Chaos Orb
This card is not so much famous for its playability more than fact it is unbelievably broken, drop the card from a certain distance
and each permanent is touch where it lands get destroyed is just ridicolous, it was banned by Wizards eventually for accusations
of cheating at tournaments, a card like this would never be printed in todays formats, so all to the players who moan about
Umezawas Jitte, be thankful you havent had to put up with this. The card has no skill with it, unless you class strategic falling as
skill and not cheating. I think this is one of few non-ante cards that are banned in both vintage and legacy formats. The orb is like a
very random Vindicate and as a result suffers the same critisism as the jitte in the way it gives colours access to abilities they
shouldnt have that said it is from a time in magic history when the colour wheel was horribly broken, Psionic Blast anyone?
![]() ![]() ![]() ![]() Card of the Month: Kiku, Nights Flower
Kiku is a perfect example of a bomb, she may look harmless but that ability of hers is both very powerful and effective, and it is
also an interesting, original twist on black removal, which is usually destroy ~. Of this makes her very effective in black vs black
matches, as a lot of black removal doesnt work on black creatures. Of course there is a weakness to her ability, she cannot kill
creatures with more toughness than power, which admittedly are quite rare, but it does mean she cannot kill the likes of Meloku,
the Clouded Mirror and Burning-Tree Shaman. Fear not Kiku goes into the type of the deck that is packed with removal so the
things she kill cannot kill stand very little chance surviving anyway. Something I have not done in card of the month (that I should
have done for Avatar of Discord last month) is comment on the art, and Im a big fan of kikus art, true its nothing spectacular but it
does portray her as a merciless assassin, which she is. Although it is quite amusing she is pictured with the flowers she uses as a
weapon in the novels whereas in the picture built by the flavour text of the cards of kamigawa block youd get the impression she
uses animates her enemies shadows against them, something strongly backed up by Kikus Shadow. Like I said a specific deck is
what Kiku goes best into, such as this
MonoBlack Kill (Extended) (60 cards)
Land (20)
18 Swamp
2 Shizo, Deaths Storehouse
Creatures (25)
4 Nantuko Shade
4 Nezumi Cutthroat
3 Ogre Marauder
4 Wicked Akuba
4 Plagued Rusalka
2 Kiku, Nights Flower
2 Mortivore
2 Ink-Eyes, Servant of Oni
Spells (15)
4 Sickening Shoal
4 Chainers Edict
4 Last Gasp
3 Eradicate
Simple game play, kill just about everything your opponent plays and deal horrific amount of damage with the shade and the
akuba, with all that creature removal Mortivore is an ideal choice and Ink-Eyes allows you to take the choice of your kills for
yourself. Kiku can be used to kill little craps that arent worth an edict or shoal. Eradicate is horrifically powerful against non black
decks, and against black decks either feed it to a shoal or take it out for Smother or something of that caliber. This kind of deck is a
favourite of mine and is great fun to use, not too fun to be on the receiving end of though.
![]() ![]() ![]() ![]() Learn Magic Terminology!
Land Drop: The land you play on your turn, you ideally want to hit your land drop each turn by playing a land.
Bomb: A card that dominate a game on its own, e.g Visara the Dreadful, Opposition, Leafdrake Perch
Junk Rare: A card that is rare and has next to use in constructed play.
Chase Rare: A powerful card that does not need to be a rare but is made so to increase sales
Legacy: A format of magic that gives players access to all magic sets, it has quite an extensive banned list
Vintage: A format of Magic that like Legacy gives players access to all magic sets, it is somewhat more lineant and tolerant than
Legacy, many of the cards banned in the Legacy are only restricted in Vintage
Restricted: Cards that too powerful to have four copies of in a deck, hence the amount of them is restricted to a certain, normally 1.
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