![]() INTO the EYE
An investigation into the deepest and darkest nooks of the 41st Millennium
By Mike Brandon [May 2006]
Welcome to Into the Eye, a new 40k regular feature, looking at the finer points of
Warhammer 40,000. The point of these articles will be to address certain gaming issues,
and also expand a bit on different aspects of background and rules. To kick this pilot
well take a look at, well luck!
Its all in the dice
Luck, its a common excuse for battlefield bloopers, I lost because I rolled a one
for an important shot or the classic Its all down to luck. Luck itself is an easily
overstated factor of 40k, yet reliance on luck is in itself a key strategic error. Lets take
things simply, the luck factor is reduced immensely by the more dice you roll, its
simple, so by default armies that roll more dice are more reliable? Well, not necessarily,
BS, WS etc all plays a big part, so for example a Space Marine player would need less
models shooting than say, an Ork player to score some hits. The trouble is, so many
players play 40k with the mindset of, this is a nasty weapon and thus it can blow its target
up
.big mistake, that is relying on a high luck factor. Instead, overcompensation is key
to victory, in my Chaos army Ill launch 5 lascannon shots at a target where other players
would only fire one. The point is, you must figure what it will take to destroy a target,
double the shot to compensate the risk of rolling low, and then add extra shots to
overcompensate, thus eliminating the chances of being unlucky.
To take an example from last years Fantasy Tournament, in my Semi-final game
against Simon, I was holding a Solid Victory against Simon at the end of Turn 4,
however it all soon collapsed, why? Because I was relying on holding a unit in combat
who had to face a LD test every turn to not flee. Consequently I eventually saw my unit
flee and I received a pummelling, unlucky? No, this was my own fault, had I
compensated with more units, and consequently more dependant dice rolls, it would not
have gone that way. Shots of faith as they are called are not reliable and factoring them
in as part of a plan is a massive tactical error. Skilful players can pretty much eliminate
the luck factor from their games, sure you can have a bad day, but with
overcompensation, and of course a good overall plan, you can still pull a very tight game
from it. Gambling is not a strategy, its a reaction to a tactical situation, but it is not a
strategy. Blasting one or even two weapons off and then complaining that you lost
because you rolled a snake eyes a couple of times is no excuse. Chances are a third one
would have hit. The truth is, luck is most sense has little to do with 40k. You control so
many aspects of what you roll, be they BS, armour, to hit modifiers etc, that you can
manipulate heavily what needs to come out on the dice, and a good general can get the
modifiers they want. Even Space Marines can field large numbers, if your losing because
of luck, its bad army selection and bad generalship. I lost that Fantasy Semi last year due
to overloading certain units, bad army selection in other words.
Unlucky is when a plan messes up a bit, rolling a single one in a turn and then
collapsing because of it is bad strategy. Luck is a far overrated factor in 40k, and one that
![]() ![]() the best players can combat. Dont be left with the same old excuse, it just isnt bought
anymore!
Strange Visions
New creatures for the battlefields of the 41st Millennium
Pyramid Head
The Monster of Punishment from Silent Hill
2
.
Pyramid Head can be used in Necromunda
and Mordheim. If a ganger battles the leader
for control and wins, and the leader is injured
and rolls death on the serious injuries chart,
the ganger in question must face his own
conscience and do battle with a vision from
his own nightmares
.Pyramid Head.
Troop Type
M
WS
BS
S
T
W
I
A
LD
Save
Pyramid Head
3
1
0
8
4
5
1
1
10
-
Weapons Great Knife (Causes D3 wounds)
Armour None
Special Causes Terror. Toughness doubled against hits to front 90 degree arc. Walk
through walls.
Victimised Apparition: Can only be targeted fought, or cause terror to its intended victim,
in effect it does not exist to anyone else!
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