![]() ![]() INTO the EYE
An investigation into the deepest and darkest nooks of the GW Universe
By Mike Brandon [December 2006]
Welcome to the eighth volume of Into the Eye, a look into the finer parts of the GW
hobby.
Escalation of Conflict....or If your having a Psyker i'm having one
There is a strain of thinking surrounding 40k (and Warhammer) that brings
out the very worst in unoriginality. Its the copycat syndrome, the fighting fire with
fire rather than finding a new angle to throw that pail of water. Let me outline a few
scenario's. It's a Monday night, the game is on and your opponent deploys a Level 4
Psyker. You spend the game being so conscious of this that your plan collapses and
the Psyker runs amok devastating your troops. A week later.....You have your very own master
Psyker, word then gets around from someone else watching the battle and soon every game has a
Warp Flux of 4D6 and infantry and armour is sidetracked in devastating Psyker battles. Tactics and
most certainly fun goes out the window with the lightning blasts and soon players try and deviate by
tooling up hundreds of points worth of anti-psyker measures. And thus every battle is forever doomed
and eventually people lose interest and can even quit the hobby...yikes!
Another scenario, is armour, and this is something OGC has suffered and I for one have been
guilty of. Whilst mobilising lots of armour isn't quite as soul destroying as character conflicts, and can
even be cool sometimes, every battle should not be a re-run of Kursk. They've got tanks, so I need
tanks, they've taken some tanks so I need more....where does it end? Well, the % cap on the support
section, but it still means that large parts of the army has been dedicated to the unimaginative
rumblers.
These 'escalations of conflicts' or 'copycat syndromes' are a sure sign of a group losing its
innovation streak and in the case of the Psyker example it can be very detrimental to the gaming
group, especially for more casual players. So here's the point, innovate. In the case of tanks a better
battlefield can help, but to really counter the potential of extreme escalations find ways around it.
Against Psykers the best defence can be no Psyker at all, keep the Warp Flux low, and if the enemy
compensates with more Psykers they are going to be weaker and thus easier to destroy. Note a low
level psyker with a psychic hood can easily still perpetuate the situation as everyone will end up with
one. Also they may be deliberately protected which can tie up squads on protection duty and thus if
you stick to a slid plan, the enemy is going to be under supported to stick to theirs. There are also
many ways of taking out a single character, you can pound the area to oblivion and if so many points
have been invested in one model, your enemy is likely to be stuck as to what to do if it falls. You can
thus remove the 'beard' prevent any escalation and encourage more tactical and fun games where
Psykers play a supporting role rather than being engines of apocalypse.
Against heavy tank forces, sticking to terrain is key, you can take them out the game this way
and seriously frustrate your opponent. Some anti-tanktics can help too, melta bombs, close assaults
with high penetration weapons, can force your opponent to take tank shields which further wastes
valuable troops and compromises strategy. Its not that taking tanks and other support vehicles is
wrong, but they are support, and as such the infantry are where the fun is and they should be getting
the job done (perhaps not the case with Imperial Guard but infantry can play a bigger role than usual if
the beard is sliced).
The calling here is that allowing armies to get out of hand can make your games more boring,
and can put off more casual players. Experienced players have the tools to try out new things and
breathe fun back in if ever your gaming group is stagnating, so give it a try! It'll make games more
fun, more tactical and attract more players!
![]() ![]() 'Tis the Season to play lots of games
Ahhh Christmas, time off, and everywhere is closed....so why not get people
together and have a gaming Christmas party. We run something each year and its always
good fun so get people together on those intermediate days between Christmas and New
year and have a laugh, you might not get to do it for another 12 months!
Strange Visions
New creatures for the battlefields of Warhammer and 40k
Sandy Claws
This month, Jack Skellington's [the Nightmare Before
Christmas] aspirations are realised in the Warhammer
world as he flies about delivering 'presents' to the
battlefields of 40k and Fantasy.
Between December 1st and 25th, players roll
2d6 at the beginning of each turn,. On a roll of Snake eyes, Sandy Claws arrives!
Troop Type
M
WS
BS
S
T
W
I
A
LD
Save
Points
Sandy Claws
4
5
5
4
4
3
5
3
10
-
80
Weapons Claws and goodwill. He rides his undead sleigh (see below)
Armour Sandy suit (6+ save)
Special Jack (Sandy) is undead, and is thus immune to psychology. As the Pumpkin
King he also causes terror and has regenerate (4+ save to regenerate a lost wound).His
attacks count as magical.
Undead Sleigh To represent Jacks sleigh place a marker in the centre table, it
will move randomly using the scatter dice to represent direction and artillery to represent
distance, which is doubled. A misfire should be re-rolled. Any units which the marker
moves over receive a 'gift' from Halloween Town. Place the 2 template (or nearest size)
to represent the gift, all models covered suffer a Strength 4 hit with -1 save, representing
vampire bears, clockwork toy soldiers of death etc. The sleigh moves at the beginning of
each players turn until it moves off the table or is shot down.
You can make a shooting attack (into the air) against the sleigh, the sleigh counts
as having Toughness 6 and 4 wounds, with a 4+ unmodified save on account of a magical
field which wards the sleigh from danger. If the sleigh is destroyed place Jack
Skellington/Sandy Claws on the table 2D6 from the sleighs end point in a random
direction. Sandy will move in a straight line towards the nearest table edge, if this
collides Jack with an enemy model, then he counts as charging and will attack until the
enemy is defeated and he can carry on his escape.
Images from Games Workshop website and 'The nightmare Before Christmas'
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