![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Games Workshop Interactive
A look at Games Workshop related video Games through the ages
Space Crusade
Release: 1992
Format: Amiga
Developer: Gremlin
This is the first GW related game that Ive managed to find, I have never managed to
play it though but you can probably download somewhere on the Internet. As you can
guess it was based on one of the first 40k games, the Space Crusade board game, which even contained some
Necron-like androids.
Space Hulk
Release: 1995
Format: Playstation / Saturn
Developer: Electronic Arts
Space Hulk obviously based on the game of the same name first began putting Games
Workshop on the map video game wise. IT was by no means a big seller, but its mix of
suspense and tactical play was at least interesting and different at the time. However
the controls were fairly crap, and you often had little control over what was happening,
for example the close combat seemed to be played out just like in the board game, not quite what is necessary for
a video game
..
Plot
4/5
Did manage to bring out the 40k universe quite well, accurate and interesting
Game
2/5
It was different for a while but it soon became a horribly frustrating
Impact 1/5
Didnt sell much, got GW in the magazines though
Shadow of the Horned Rat
Release: 1996
Format: Playstation
Developer: SSI
This marked the beginning of SSIs period of making GW games and began by
following Commander Bernhardt across the Warhammer world. It integrated the
Warhammer rules into a real time system and played in a similar vein to the battles of
the Total War or Kessen series. Personally the Playstation version (much improved
from the PC one) is my favourite GW related game to date. Although it didnt make
much of impact it marked a turning point in GW game making.
Plot
5/5
Excellent representation of the Warhammer world, everything was recreated perfectly
Game
4/5
If you like the form of none building RTS this is a fine example, hard to get used to though
Impact 2/5
Again didnt sell well but was top of its field at the time, gaining it some recognition
![]() ![]() ![]() ![]() ![]() ![]() ![]() Final Liberation
Release: 1997
Format: PC
Developer: SSI
Based on Epic, Final Liberation used videos containing real actors dressed up as Space
Marines and Guardsmen, something thats perhaps worth seeing for its comedy value. The
game played like Panzer general, and although you got to use hordes of different Imperial
and Ork units it was fairly slow and tedious.
Plot
3/5
The multitude of units was fairly impressive, and the epic feel was captured to a degree
Game
2/5
On the small scale it was sometimes good, but unless you had hours of time to waste, the true epic games were just too boring
Impact 1/5
Faired poorly in reviews and made only a short stop in the shelves
Dark Omen
Release: 1998
Format: Playstation
Developer: SSI
The follow up to Dark Omen was very similar to its processor only looking a lot
nicer, dealing with the flyers glitch (by simply not including any!) and being much
more forgiving to the player. It was essentially more of a world tour with you utilising
units from may races, essentially however they were all comebacks from Shadow of
the Horned Rat. The overall effect was a nicer but less hardcore game.
Plot
4/5
While representing most of the races wells, some of the cameos were cheesy, in the extreme
Game
3/5
The game generally didnt play as well, the battles were more annoying and a lot easier
Impact 2/5
Not a big seller, as ever in these days for GW games but it received a good reception from the magazines
Chaos Gate
Release: 1998
Format: PC
Developer: SSI
Based on the 2nd edition 40k system, this was a unique squad based strategy game
played using a turn-based system. In places it was sluggish and slow but ion others it
was really well thought about and tactical, certainly the best representation of the
40k universe in a game.
Plot
4/5
The Ultramarines and Chaos forces are fairly well represented, the Chaos Marines for example are anti-Imperium not anti-Christian
Game
4/5
In places it took ages, but you genuinely had to use squad tactics to assault and defeat the enemy, very well done and fairly unique
Impact 2/5
Got a bit of notice on the advertising level, but missed out on big magazine reviews
Rites of War
Release: 1999
Format: PC
Developer: SSI
Based on the Panzer General hex system this pitted the Eldar against the Tyranids,
with the Imperial Guard thrown in for good measure. It was slow, difficult to enjoy
and didnt really represent anything from the 40k system, and it was ultimately to be
SSIs departure from the GW gaming scene.
Plot
3/5
In terms of background it was good, but in the game you never got a feel for 40k (Genestealers were bigger than Leman Russ tanks!)
Game
1/5
Slow, difficult to appreciate and ultimately a waste of time
Impact 2/5
Got good media awareness; its just a shame that it was so poor, especially as SSI had produced such good titles in the past
![]() ![]() Fire Warrior
Release: 2003
Format: PS2
Developer: THQ
Mini-review: http://groups.msn.com/OGC/firewarrior.msnw
For the first time big money entered the GW video game scene and THQ published
this game by Kuju based on the Tau. It was an FPS and played very much like Halo,
and as a result it was fairly slow and shallow, it was interesting in places but Chaos
were represented as idiots and Space Marines as being weak. There was also very little interaction with anything.
That said it good a warm response from reviewers and put GW firmly on the video game map.
Plot
1/5 For 40k fans this was shocking, the plot was simply awful and the weapons were fairly silly as well
Game
2/5 It basically used the Halo engine, so while fun occasionally it is exceptionally slow. Had some good set pieces though
Impact 4/5 This was the game that put GW on the mind of the average gamer, heavily advertised and received some very high review scores
Dawn of War
Release: 2004
Format: PC
Developer: THQ
Mini-review: http://groups.msn.com/OGC/dawnofwar.msnw
Following on from the success of Fire Warrior THQ aim for an original slant on the RTS genre.
Combining incredible graphics with new aspects of strategic points and squads instead of units, this
game built of much hype and ensured that the world of 40k was being recognised everywhere. There was one key issue
though, and that as the plot was being left behind in terms of crafting it into the standard gaming format.
Plot
2/5 The Space Marines were pretty much spot on, then came the Frank Butcher Orks and the plain stupid Chaos
Game
4/5 A fresh and appealing approach that managed to capture the essence of 40k really well
Impact 4/5 If only for its aesthetic quality, this game received loads of attention, and meant few gamers hadnt heard of GW
|